Real-Time Multiplayer with Supabase Realtime and Flutter
Aug 21, 2025



Summary
Summary
Summary
Summary
This tutorial guides you through building a real-time multiplayer game with Flutter and Supabase. Learn to set up your Supabase project, define data models, subscribe to realtime database changes, and implement move logic in Flutter. You’ll also discover performance optimizations—such as debouncing events and using presence—to scale your game for multiple players.
This tutorial guides you through building a real-time multiplayer game with Flutter and Supabase. Learn to set up your Supabase project, define data models, subscribe to realtime database changes, and implement move logic in Flutter. You’ll also discover performance optimizations—such as debouncing events and using presence—to scale your game for multiple players.
This tutorial guides you through building a real-time multiplayer game with Flutter and Supabase. Learn to set up your Supabase project, define data models, subscribe to realtime database changes, and implement move logic in Flutter. You’ll also discover performance optimizations—such as debouncing events and using presence—to scale your game for multiple players.
This tutorial guides you through building a real-time multiplayer game with Flutter and Supabase. Learn to set up your Supabase project, define data models, subscribe to realtime database changes, and implement move logic in Flutter. You’ll also discover performance optimizations—such as debouncing events and using presence—to scale your game for multiple players.
Key insights:
Key insights:
Key insights:
Key insights:
Setting Up Supabase: Initialize your project, enable Realtime on tables, set RLS policies, and install the Flutter SDK.
Designing Game State and Models: Mirror SQL schema in Dart classes and use a repository pattern for clean data access.
Synchronizing State in Real Time: Subscribe to Supabase streams via WebSocket and bind updates to StreamBuilder for instant UI refresh.
Handling Multiplayer Logic in Flutter: Use Supabase CRUD for moves, integrate state management, and trigger UI updates on opponent actions.
Optimizing Performance and Scalability: Debounce updates, implement optimistic UI, track presence, and minimize payload size for large-scale play.
Introduction
Real-time multiplayer games create engaging experiences by updating game state across devices instantly. Supabase Realtime provides a WebSocket layer on top of Postgres, making it easy to push database changes to clients. Combined with Flutter’s reactive UI and strong community packages, you can build multiplayer mobile games with minimal boilerplate. This tutorial covers project setup, data modeling, state synchronization, real-time event handling, and performance tweaks to get your turn-based or action game online quickly.
Setting Up Supabase
First, sign up at supabase.io and create a new project. Under the Database → Tables editor, define tables for players, rooms, and game_state. Enable Realtime for each table by toggling “Realtime” on the SQL editor or via the dashboard UI. Set up Row Level Security (RLS) policies so authenticated users can only access allowed rows. Install the Supabase Flutter SDK with:
// pubspec.yaml
dependencies:
supabase_flutter: ^1.0.0
Initialize Supabase in your main.dart
before runApp
:
await Supabase.initialize(
url: 'https://xyz.supabase.co',
anonKey: 'your-anon-key',
);
This establishes the WebSocket connection for realtime updates.
Designing Game State and Models
In your Flutter project, mirror your SQL schema with Dart classes. For example, a GameState
model holds room ID, player positions, and turn data:
class GameState {
final String roomId;
final Map<String, dynamic> positions;
final String currentPlayer;
GameState({required this.roomId, required this.positions, required this.currentPlayer});
factory GameState.fromJson(Map<String, dynamic> json) => GameState(
roomId: json['room_id'],
positions: Map<String, dynamic>.from(json['positions']),
currentPlayer: json['current_player'],
);
}
Use a repository pattern to encapsulate Supabase queries: fetching initial state, inserting new moves, and listening to streams. This separation keeps UI code clean.
Synchronizing State in Real Time
Leverage Supabase Realtime subscriptions to stream changes. Use the from(table).stream()
API to subscribe and decode rows into your models:
final stream = Supabase.instance.client
.from('game_state:room_id=eq.$roomId')
.stream(primaryKey: ['id'])
.map((maps) => maps.map((m) => GameState.fromJson(m)).toList());
stream.listen((states) {
final latest = states.last;
gameStateController.add(latest);
});
Bind this stream to a StreamBuilder
in your widget tree. Whenever a new row is inserted or updated, Supabase pushes the change immediately, and Flutter rebuilds the UI with the latest GameState
.
Handling Multiplayer Logic in Flutter
Implement join/create room flows with simple Supabase CRUD calls. When a player makes a move, call update
on the game_state
table:
await Supabase.instance.client
.from('game_state')
.update({ 'positions': newPositions, 'current_player': nextPlayer })
.eq('room_id', roomId);
Use a state management solution (Provider, Riverpod, or Bloc) to distribute GameState
updates. When the stream emits a new event, dispatch it to the UI and game logic. React to opponent moves by comparing currentPlayer
and trigger animations or turn timers accordingly. Ensure each player’s UI subscribes only to their room’s channel to minimize noise.
Optimizing Performance and Scalability
For fast-paced games, batch rapid updates or debounce events to reduce network chatter. Use Supabase’s presence
feature to track connected users and display online status. Implement optimistic UI updates by applying moves locally before confirmation, rolling back on errors. Limit the size of payloads by storing only deltas (changes) instead of full state if bandwidth is a concern. Finally, scale your Supabase instance vertically or shard tables across schemas for large player counts.
Vibe Studio

Vibe Studio, powered by Steve’s advanced AI agents, is a revolutionary no-code, conversational platform that empowers users to quickly and efficiently create full-stack Flutter applications integrated seamlessly with Firebase backend services. Ideal for solo founders, startups, and agile engineering teams, Vibe Studio allows users to visually manage and deploy Flutter apps, greatly accelerating the development process. The intuitive conversational interface simplifies complex development tasks, making app creation accessible even for non-coders.
Conclusion
By combining Supabase Realtime’s WebSocket streams with Flutter’s reactive architecture, you can deliver smooth, low-latency multiplayer experiences. This approach requires minimal backend code: define tables, configure RLS policies, and handle CRUD operations. On the client side, map your data models, subscribe to real-time channels, and update the UI via state management. With these building blocks and performance optimizations in place, you’re ready to launch your real-time Flutter game.
Introduction
Real-time multiplayer games create engaging experiences by updating game state across devices instantly. Supabase Realtime provides a WebSocket layer on top of Postgres, making it easy to push database changes to clients. Combined with Flutter’s reactive UI and strong community packages, you can build multiplayer mobile games with minimal boilerplate. This tutorial covers project setup, data modeling, state synchronization, real-time event handling, and performance tweaks to get your turn-based or action game online quickly.
Setting Up Supabase
First, sign up at supabase.io and create a new project. Under the Database → Tables editor, define tables for players, rooms, and game_state. Enable Realtime for each table by toggling “Realtime” on the SQL editor or via the dashboard UI. Set up Row Level Security (RLS) policies so authenticated users can only access allowed rows. Install the Supabase Flutter SDK with:
// pubspec.yaml
dependencies:
supabase_flutter: ^1.0.0
Initialize Supabase in your main.dart
before runApp
:
await Supabase.initialize(
url: 'https://xyz.supabase.co',
anonKey: 'your-anon-key',
);
This establishes the WebSocket connection for realtime updates.
Designing Game State and Models
In your Flutter project, mirror your SQL schema with Dart classes. For example, a GameState
model holds room ID, player positions, and turn data:
class GameState {
final String roomId;
final Map<String, dynamic> positions;
final String currentPlayer;
GameState({required this.roomId, required this.positions, required this.currentPlayer});
factory GameState.fromJson(Map<String, dynamic> json) => GameState(
roomId: json['room_id'],
positions: Map<String, dynamic>.from(json['positions']),
currentPlayer: json['current_player'],
);
}
Use a repository pattern to encapsulate Supabase queries: fetching initial state, inserting new moves, and listening to streams. This separation keeps UI code clean.
Synchronizing State in Real Time
Leverage Supabase Realtime subscriptions to stream changes. Use the from(table).stream()
API to subscribe and decode rows into your models:
final stream = Supabase.instance.client
.from('game_state:room_id=eq.$roomId')
.stream(primaryKey: ['id'])
.map((maps) => maps.map((m) => GameState.fromJson(m)).toList());
stream.listen((states) {
final latest = states.last;
gameStateController.add(latest);
});
Bind this stream to a StreamBuilder
in your widget tree. Whenever a new row is inserted or updated, Supabase pushes the change immediately, and Flutter rebuilds the UI with the latest GameState
.
Handling Multiplayer Logic in Flutter
Implement join/create room flows with simple Supabase CRUD calls. When a player makes a move, call update
on the game_state
table:
await Supabase.instance.client
.from('game_state')
.update({ 'positions': newPositions, 'current_player': nextPlayer })
.eq('room_id', roomId);
Use a state management solution (Provider, Riverpod, or Bloc) to distribute GameState
updates. When the stream emits a new event, dispatch it to the UI and game logic. React to opponent moves by comparing currentPlayer
and trigger animations or turn timers accordingly. Ensure each player’s UI subscribes only to their room’s channel to minimize noise.
Optimizing Performance and Scalability
For fast-paced games, batch rapid updates or debounce events to reduce network chatter. Use Supabase’s presence
feature to track connected users and display online status. Implement optimistic UI updates by applying moves locally before confirmation, rolling back on errors. Limit the size of payloads by storing only deltas (changes) instead of full state if bandwidth is a concern. Finally, scale your Supabase instance vertically or shard tables across schemas for large player counts.
Vibe Studio

Vibe Studio, powered by Steve’s advanced AI agents, is a revolutionary no-code, conversational platform that empowers users to quickly and efficiently create full-stack Flutter applications integrated seamlessly with Firebase backend services. Ideal for solo founders, startups, and agile engineering teams, Vibe Studio allows users to visually manage and deploy Flutter apps, greatly accelerating the development process. The intuitive conversational interface simplifies complex development tasks, making app creation accessible even for non-coders.
Conclusion
By combining Supabase Realtime’s WebSocket streams with Flutter’s reactive architecture, you can deliver smooth, low-latency multiplayer experiences. This approach requires minimal backend code: define tables, configure RLS policies, and handle CRUD operations. On the client side, map your data models, subscribe to real-time channels, and update the UI via state management. With these building blocks and performance optimizations in place, you’re ready to launch your real-time Flutter game.
Build Flutter Apps Faster with Vibe Studio
Build Flutter Apps Faster with Vibe Studio
Build Flutter Apps Faster with Vibe Studio
Build Flutter Apps Faster with Vibe Studio
Vibe Studio is your AI-powered Flutter development companion. Skip boilerplate, build in real-time, and deploy without hassle. Start creating apps at lightning speed with zero setup.
Vibe Studio is your AI-powered Flutter development companion. Skip boilerplate, build in real-time, and deploy without hassle. Start creating apps at lightning speed with zero setup.
Vibe Studio is your AI-powered Flutter development companion. Skip boilerplate, build in real-time, and deploy without hassle. Start creating apps at lightning speed with zero setup.
Vibe Studio is your AI-powered Flutter development companion. Skip boilerplate, build in real-time, and deploy without hassle. Start creating apps at lightning speed with zero setup.











