Developing Flutter Plugins for iOS and Android Cameras

Developing Flutter Plugins for iOS and Android Cameras

Developing Flutter Plugins for iOS and Android Cameras

Developing Flutter Plugins for iOS and Android Cameras

Summary
Summary
Summary
Summary

The tutorial explains how to create a Flutter camera plugin by integrating Android Camera2 and iOS AVFoundation via MethodChannels, enabling advanced image capture through a unified Dart interface.

The tutorial explains how to create a Flutter camera plugin by integrating Android Camera2 and iOS AVFoundation via MethodChannels, enabling advanced image capture through a unified Dart interface.

The tutorial explains how to create a Flutter camera plugin by integrating Android Camera2 and iOS AVFoundation via MethodChannels, enabling advanced image capture through a unified Dart interface.

The tutorial explains how to create a Flutter camera plugin by integrating Android Camera2 and iOS AVFoundation via MethodChannels, enabling advanced image capture through a unified Dart interface.

Key insights:
Key insights:
Key insights:
Key insights:
  • Federated Plugin Setup: Scaffold your plugin with platform-specific code and a shared Dart API.

  • MethodChannel Bridge: Use MethodChannel to call native camera methods from Dart.

  • iOS with AVFoundation: Handle sessions and photo capture using Swift and delegate callbacks.

  • Android with Camera2: Manage devices and sessions to capture images via Kotlin.

  • Extensible Dart API: Expose initialize, capture, and future controls like flash or camera switching.

  • Advanced Imaging Potential: Custom plugins unlock real-time processing, filters, and low-latency control.

Introduction

Developing a custom camera plugin for Flutter gives you full control over native camera APIs, advanced features, and low-latency image capture. In this tutorial, you will build a cross-platform camera plugin using MethodChannel, integrating iOS AVFoundation and Android Camera2. We’ll cover project setup, native code, and the Dart interface for a robust camera plugin.

Plugin Project Setup

Start by generating a federated plugin:

flutter create --template=plugin \
  --platforms=android,ios \
  flutter_camera_plugin
cd flutter_camera_plugin

This scaffold includes lib/, android/src/, and ios/Classes/. In pubspec.yaml, set plugin paths. Create a camera_interface package if you plan to share API definitions across platforms.

Define a MethodChannel in lib/flutter_camera_plugin.dart:

import 'dart:async';
import 'package:flutter/services.dart';

class FlutterCameraPlugin {
  static const MethodChannel _channel =
      MethodChannel('flutter_camera_plugin');

  static Future<void> initialize() async {
    await _channel.invokeMethod('initialize');
  }

  static Future<String?> takePhoto() async {
    return await _channel.invokeMethod<String>('takePhoto');
  }
}

This code defines two methods: initialize() to start the native camera session and takePhoto() to capture an image, returning a file path.

iOS Implementation (Swift)

Open ios/Classes/SwiftFlutterCameraPlugin.swift and import AVFoundation. Implement the MethodChannel handlers:

import Flutter
import UIKit
import AVFoundation

public class SwiftFlutterCameraPlugin: NSObject, FlutterPlugin {
  var session: AVCaptureSession?
  var output: AVCapturePhotoOutput?

  public static func register(with registrar: FlutterPluginRegistrar) {
    let channel = FlutterMethodChannel(name: "flutter_camera_plugin", binaryMessenger: registrar.messenger())
    let instance = SwiftFlutterCameraPlugin()
    registrar.addMethodCallDelegate(instance, channel: channel)
  }

  public func handle(_ call: FlutterMethodCall, result: @escaping FlutterResult) {
    switch call.method {
    case "initialize":
      setupSession()
      result(nil)
    case "takePhoto":
      capturePhoto(result: result)
    default:
      result(FlutterMethodNotImplemented)
    }
  }

  func setupSession() {
    session = AVCaptureSession()
    guard let session = session,
          let device = AVCaptureDevice.default(.builtInWideAngleCamera, for: .video, position: .back),
          let input = try? AVCaptureDeviceInput(device: device) else { return }
    session.addInput(input)
    output = AVCapturePhotoOutput()
    session.addOutput(output!)
    session.startRunning()
  }

  func capturePhoto(result: @escaping FlutterResult) {
    let settings = AVCapturePhotoSettings()
    output?.capturePhoto(with: settings, delegate: PhotoCaptureDelegate { data in
      let path = NSTemporaryDirectory().appending("photo.jpg")
      try? data.write(to: URL(fileURLWithPath: path))
      result(path)
    })
  }
}

Create PhotoCaptureDelegate in the same folder to handle the capture callbacks. This approach writes a JPEG to a temp file and returns its path.

Android Implementation (Kotlin)

In android/src/main/kotlin/com/example/flutter_camera_plugin/FlutterCameraPlugin.kt, use Camera2 APIs. Register the channel and handle calls:

package com.example.flutter_camera_plugin

import android.content.Context
import android.graphics.ImageFormat
import android.media.ImageReader
import android.os.Handler
import android.os.HandlerThread
import androidx.annotation.NonNull
import io.flutter.embedding.engine.plugins.FlutterPlugin
import io.flutter.plugin.common.MethodCall
import io.flutter.plugin.common.MethodChannel
import java.io.File
import java.io.FileOutputStream

class FlutterCameraPlugin: FlutterPlugin, MethodChannel.MethodCallHandler {
  private lateinit var channel : MethodChannel
  private lateinit var context: Context
  private lateinit var imageReader: ImageReader
  private lateinit var backgroundHandler: Handler

  override fun onAttachedToEngine(@NonNull binding: FlutterPlugin.FlutterPluginBinding) {
    context = binding.applicationContext
    channel = MethodChannel(binding.binaryMessenger, "flutter_camera_plugin")
    channel.setMethodCallHandler(this)
    startBackgroundThread()
  }

  override fun onMethodCall(call: MethodCall, result: MethodChannel.Result) {
    when (call.method) {
      "initialize" -> initializeCamera()
      "takePhoto" -> takePhoto(result)
      else -> result.notImplemented()
    }
  }

  private fun startBackgroundThread() {
    val thread = HandlerThread("CameraBackground").apply { start() }
    backgroundHandler = Handler(thread.looper)
  }

  private fun initializeCamera() {
    imageReader = ImageReader.newInstance(1920, 1080, ImageFormat.JPEG, 1)
    // Configure camera open/close and attach imageReader.surface...
  }

  private fun takePhoto(result: MethodChannel.Result) {
    imageReader.setOnImageAvailableListener({ reader ->
      val image = reader.acquireLatestImage()
      val buffer = image.planes[0].buffer
      val bytes = ByteArray(buffer.remaining()).also { buffer.get(it) }
      val file = File(context.cacheDir, "photo.jpg").apply {
        FileOutputStream(this).use { it.write(bytes) }
      }
      image.close()
      result.success(file.absolutePath)
    }, backgroundHandler)
    // Trigger capture request via cameraDevice.createCaptureSession...
  }

  override fun onDetachedFromEngine(@NonNull binding: FlutterPlugin.FlutterPluginBinding) {
    channel.setMethodCallHandler(null

You’ll need to manage camera devices, capture sessions, and request builders. For brevity the snippet shows the core: capturing JPEG bytes and returning a path.

Dart Usage in Your App

Install your plugin locally by referencing its path in the app’s pubspec.yaml. In your Flutter code:

import 'package:flutter/material.dart';
import 'package:flutter_camera_plugin/flutter_camera_plugin.dart';

void main() => runApp(CameraApp());

class CameraApp extends StatefulWidget {
  @override
  _CameraAppState createState() => _CameraAppState();
}

class _CameraAppState extends State<CameraApp> {
  String? _imagePath;

  @override
  void initState() {
    super.initState();
    FlutterCameraPlugin.initialize();
  }

  Future<void> _capture() async {
    final path = await FlutterCameraPlugin.takePhoto();
    setState(() => _imagePath = path);
  }

  @override
  Widget build(BuildContext context) {
    return MaterialApp(
      home: Scaffold(
        appBar: AppBar(title: Text('Custom Camera Plugin')),
        body: Column(
          children: [
            if (_imagePath != null) Image.file(File(_imagePath!)),
            ElevatedButton(onPressed: _capture, child: Text('Take Photo'))
          ],
        ),
      ),
    );
  }
}

This snippet demonstrates how your camera plugin exposes native functionality through a consistent Dart API. You can extend it with video recording, flash control, and front-camera switching.

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Conclusion

Building a native camera plugin for iOS and Android unlocks advanced imaging features and performance optimizations unavailable in high-level packages. By leveraging MethodChannel, AVFoundation, and Camera2, you maintain a single Dart API surface while fully controlling each platform’s hardware.

With this foundation, you can iterate on features like custom filters, real-time image analysis, or ML-powered effects, delivering a rich camera experience tailored to your app’s needs.

Build Native Camera Features with Vibe Studio

Build Native Camera Features with Vibe Studio

Build Native Camera Features with Vibe Studio

Build Native Camera Features with Vibe Studio

Vibe Studio accelerates native plugin development and Flutter integration—no code, full control, AI-assisted.

Vibe Studio accelerates native plugin development and Flutter integration—no code, full control, AI-assisted.

Vibe Studio accelerates native plugin development and Flutter integration—no code, full control, AI-assisted.

Vibe Studio accelerates native plugin development and Flutter integration—no code, full control, AI-assisted.

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