May 7, 2025
Cross-Platform Setup: Use
ar_flutter_plugin
to bridge ARKit and ARCore in one Flutter codebase.3D Model Placement: Load glTF assets and render them interactively with gestures like drag and rotate.
Anchors & Tracking: Pin objects in space using AR anchors and detect images or surfaces.
iOS & Android Support: Configure Info.plist, AndroidManifest.xml, and asset paths for both platforms.
Performance Optimization: Minimize nodes, disable extra visuals, and recycle objects for efficiency.
Advanced Interactions: Extend with gesture input, shaders, and real-time updates for deeper immersion.
Introduction
Building immersive AR experiences in Flutter has become more accessible thanks to plugins that bridge ARCore on Android and ARKit on iOS. In this advanced tutorial, you will learn how to set up a Flutter project for both platforms, integrate plane detection and anchors, and render 3D models with gestures. We leverage the ar_flutter_plugin package to unify your codebase across devices. By the end, you’ll understand how to add custom interactions for objects in space and optimize performance for production.
Setting up the Flutter Project
Begin by creating a Flutter app and adding ar_flutter_plugin to your pubspec.yaml:
Run flutter pub get. For Android, edit AndroidManifest.xml to request camera and enable ARCore:
Set minSdkVersion to 24+. In build.gradle (app level), ensure:
For iOS, open ios/Runner/Info.plist and add:
Enable the ARKit capability in Xcode under Signing & Capabilities.
Integrating ARCore & ARKit
Import the plugin in your Dart code:
Initialize an ARSessionManager in a StatefulWidget’s initState:
Embed the AR view in build():
Implement the callback:
Rendering 3D Models and Interactions
Use ARObjectManager to place 3D assets. First, bundle a glTF file in assets and register it in pubspec.yaml. Then load it on tap:
Use gesture detectors if you need drag, scale, or rotate. Update node.transform accordingly.
Advanced Tracking and Anchors
Anchors let you lock objects in world coordinates. Use ARAnchorManager:
To track custom images or objects, configure ARSessionManager:
Place your reference images in Xcode’s AR Resource Group (Assets.xcassets) for image detection on iOS. For Android, pack a set of images in src/main/assets.
Optimizing performance:
• Disable feature points and world origin.
• Limit the number of active nodes.
• Recycle nodes instead of recreating them.
Vibe Studio

Vibe Studio, powered by Steve’s advanced AI agents, is a revolutionary no-code, conversational platform that empowers users to quickly and efficiently create full-stack Flutter applications integrated seamlessly with Firebase backend services. Ideal for solo founders, startups, and agile engineering teams, Vibe Studio allows users to visually manage and deploy Flutter apps, greatly accelerating the development process. The intuitive conversational interface simplifies complex development tasks, making app creation accessible even for non-coders.
Conclusion
In this tutorial, you learned how to bootstrap a Flutter ar project, unify ARCore and ARKit integration, render interactive 3D models, and implement advanced anchors and image tracking. These techniques let you craft compelling augmented reality scenes with precise control over placement and performance.