May 8, 2025
Cross-Platform Setup: Configure Android Studio and Xcode to target Wear OS and watchOS from the same Flutter codebase.
Companion & Standalone Apps: Use Flutter modules and plugins to support sensor access and always-on modes on Wear OS.
Native WatchKit Embeds: Embed Flutter logic in watchOS WatchKit targets for logic delegation and real-time updates.
Platform Channels: Bridge sensors and services like heart rate via MethodChannels on both platforms.
Performance Optimization: Use const widgets, lower frame rates, split debug info, and minimize package size.
Battery Efficiency: Batch sensor data and avoid continuous animations to conserve power on wearables.
Introduction
Flutter’s cross-platform capabilities now extend to wearable devices, enabling developers to target wear os and watchOS from a single codebase. This tutorial covers advanced techniques for creating companion and standalone wearos apps on Android, plus watchOS targets using Flutter. We’ll dive into toolchain setup, wearable-specific UI, native integrations via platform channels, and performance optimizations critical for low-power devices.
Setting Up the Toolchain
Before writing any Dart code, configure your environment for Wear OS and watchOS builds.
• Install Flutter SDK (≥2.10) and add appropriate channels:
• Android Studio:
– SDK Platforms: Android 11+
– Wear OS System Images for emulator
– Gradle plugin: com.android.tools.build:gradle:7.0+
• Xcode:
– Install Xcode 13+
– Enable “Add target” → watchOS App in Runner project
• Update android/app/build.gradle for wear os:
• Update ios/Runner.xcodeproj:
– Add watchOS App and WatchKit Extension
– Link Flutter.framework in both targets
Building a Wear OS Companion App
Wear OS apps often complement a phone application. Flutter’s multi-module support lets you share most of your UI code.
Create a Flutter module in your Android project:
In your phone app’s
settings.gradle
:
Add dependency in
app/build.gradle
:
Implement key wear os features: always-on mode, ambient backgrounds, and gesture detection. Use the wear plugin:
To access onboard sensors (heart rate, accelerometer), use a MethodChannel:
On Android side (WearSensorService.kt), implement getHeartRate via SensorManager.
Extending to watchOS
Flutter doesn’t natively support watchOS UI, but you can embed a Flutter engine to power logic and render small widgets in SwiftUI/WatchKit.
In Xcode, add a WatchKit target.
Link
Flutter.framework
to your WatchKit extension.Initialize Flutter engine in
ExtensionDelegate.swift
:
Use
FlutterMethodChannel
for communication:
In your WatchKit Interface Controller:
Design small SwiftUI views for glanceable data, delegating heavy logic to Dart.
Optimizing UI and Performance
Wearables have limited CPU, memory, and battery. Follow these advanced tips:
• Minimize widget rebuilds
– Use RepaintBoundary for static parts.
– Prefer const constructors.
• Efficient animations
– Avoid continuous AnimationController; use implicit Animated* widgets.
– Lower frame rate:
• Reduce package size
– Enable --split-debug-info for Dart AOT:
– Strip unused locales and assets in pubspec.yaml.
• Battery-conscious sensors
– Batch sensor sampling on Android with registerListener batch mode.
– On watchOS, schedule background refresh judiciously.
• Test on real hardware
– Use adb commands:
adb shell settings put system screen_off_timeout 600000
– For watchOS, profile CPU and memory in Instruments.
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Conclusion
By sharing Flutter modules between phone, Wear OS, and watchOS targets, you streamline development while delivering native-grade wearables experiences. Advanced integration patterns—platform channels, ambient modes, engine embedding—let you harness each platform’s unique features. With careful UI optimization and power management, your Flutter-powered wearable app will run smoothly on both wear os and watchos devices.